

Types are fairly easy to get your head around - ticking 'stargate' for example will make stargates appear on your overview, while unticking it will remove them. States are properties of those objects, mostly relevant to other ships. These include having high standing, being in your corporation, and so on.Types are the kinds of objects which will appear on your overview, for example stargates, battleships, and NPC pirates.For similar discussions to this one, you may also want to read my entry on the directional scanner and the rest of my client setup series. Since my background is mainly in small gang and solo PVP, I'd recommend applying some common sense if your typical PVP is on a different scale - I've tried to point out where things might be different for large scale fights, but I'm happy to defer to the experts on that one.įilters are the core of your overview setup, determining which objects appear on your overview and which do not.
#EVE ONLINE OVERVIEW SETUP HOW TO#
For a basic walk-through of how to set up your overview for general PVP, I recommend this guide on the Eve University wiki. This article will focus mainly on the Why of overview setup more than the How. This means that those of us who don't feel a strong desire to view every piece of detritus listed individually can remain blissfully unaware of their presence as we cruise through the spacelanes, while those dedicated sightseers who thrive on such information can create themselves a setup to cover all of their dirt-watching needs. Thankfully the overview window is heavily customisable and can be tweaked to only provide the information that you feel is important for the task at hand.

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